Release Date: 2004 | Developer: Blizzard | Payment Model: Subscription| Updates come at a steady pace, but you'll run the same dungeons and raids dozens of times. It's a journey worth taking, if you have the time, but one thing to keep in mind is that 14's endgame, while offering challenging and memorable boss fights, is scarce. Its story starts slow but builds into a grand epic spanning continents across its three expansions, easily rivaling any of the classics like Final Fantasy 7 or 10. But Final Fantasy 14 isn't just about combat, either. Gone are the days of needing a new character for each class: Final Fantasy 14 let's you swap between them whenever you please and there's even room to borrow abilities between classes, just like in the classic Final Fantasy Job system. It's at once unflinchingly dedicated to following in World of Warcraft's footsteps while also introducing a host of refreshing ideas-the best being the innovative class system.
The second iteration, A Realm Reborn, has done a better job of rekindling the love fans had for Final Fantasy better than any recent game in the series. Launching in 2010 to an overwhelmingly negative response, Square Enix refused to give up and rebuilt the whole game with a new team. Final Fantasy 14's journey has been a long road full of disappointment.